Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Entity Object fade in - help please
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#4
RE: Script Entity Object fade in - help please

void OnStart()
{
AddEntityCollideCallback("Player" , "Shadowman" , "Shadowmovefunc" , true, 0);
}

//Shadow move func
void Shadowmovefunc(string &in asParent, string &in asChild, int alState)
{
SetPropActiveAndFade("ShadowmanA", true, 5);
SetPropActiveAndFade("ShadowmanB", true, 5);
}


;D

[Image: 44917299.jpg]Dubstep <3
07-12-2011, 10:43 AM
Find


Messages In This Thread
RE: Script Entity Object fade in - help please - by xtron - 07-12-2011, 10:43 AM



Users browsing this thread: 1 Guest(s)