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Script Help
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#3
RE: Script Help

Yes that seems like a better idea. and yes when I open the door the enemy is behind the door. (I can show picture if you'd like) also I would like it following waypoints (so it doesn't get stuck, that used to happen in other levels before I did any scripting and just messed around).

1 More thing how did you make your script/example script in that code box?

And just so I understand better.

SetEntityPlayerInteractCallback("door", "MonsterActivate", true);
"door" Should be the Name of The Door I want Correct?
"MonsterActivate" Is the name of the script area in the Editor?
"true" What does the true part mean?

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07-12-2011, 07:26 PM
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Messages In This Thread
Script Help - by GreyFox - 07-12-2011, 05:13 PM
RE: Script Help - by Zypherzemus - 07-12-2011, 07:17 PM
RE: Script Help - by GreyFox - 07-12-2011, 07:26 PM
RE: Script Help - by Zypherzemus - 07-12-2011, 08:38 PM
RE: Script Help - by GreyFox - 07-12-2011, 09:02 PM
RE: Script Help - by Kyle - 07-12-2011, 09:05 PM
RE: Script Help - by GreyFox - 07-13-2011, 07:05 PM
RE: Script Help - by Zypherzemus - 07-13-2011, 08:02 PM
RE: Script Help - by GreyFox - 07-13-2011, 08:13 PM
RE: Script Help - by ferryadams11 - 07-13-2011, 08:24 PM
RE: Script Help - by GreyFox - 07-13-2011, 09:16 PM



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