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can't get penumbra overture to run
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#7
Solved: 8 Years, 1 Month, 3 Weeks ago RE: can't get penumbra overture to run

From the output it looks as though your Drivers are not setup correctly at all.. Are you running a 64bit system?? did you also configure the 32bit GL libraries as well? (as Penumbra is a 32bit game).

This is the output from my linux box running the proprietary nvidia drivers
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_multisample,
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_NV_float_buffer,
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
    GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage,
    GLX_NV_video_capture, GLX_EXT_create_context_es2_profile,
    GLX_ARB_create_context_robustness
GLX version: 1.4
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_multisample,
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTS 450/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 270.41.06
OpenGL shading language version string: (null)
OpenGL extensions:
    GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,
    GL_ARB_compatibility, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_ES2_compatibility,
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_gpu_shader5,
    GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_provoking_vertex,
    GL_ARB_separate_shader_objects, GL_ARB_shader_objects,
    GL_ARB_shader_precision, GL_ARB_shading_language_100, GL_ARB_shadow,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_swizzle,
    GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transpose_matrix,
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_format_BGRA8888, GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_sRGB, GL_EXT_texture_swizzle,
    GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_timer_query,
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test,
    GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives,
    GL_NV_copy_depth_to_color, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
    GL_NV_fbo_color_attachments, GL_NV_float_buffer, GL_NV_fog_distance,
    GL_NV_fragdepth, GL_NV_fragment_program, GL_NV_fragment_program_option,
    GL_NV_fragment_program2, GL_NV_geometry_shader4, GL_NV_gpu_program4,
    GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program_fp64,
    GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage,
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
    GL_NV_parameter_buffer_object2, GL_NV_point_sprite,
    GL_NV_register_combiners, GL_NV_texgen_reflection,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp,
    GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
    GL_NV_texture_shader3, GL_NV_vertex_program, GL_NV_vertex_program1_1,
    GL_NV_vertex_program2, GL_NV_vertex_program2_option,
    GL_NV_vertex_program3, GL_NVX_gpu_memory_info, GL_OES_depth24,
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint,
    GL_OES_fbo_render_mipmap, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
    GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_texture_3D,
    GL_OES_texture_float, GL_OES_texture_float_linear,
    GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
    GL_OES_texture_npot, GL_OES_vertex_half_float, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SUN_slice_accum

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
07-31-2011, 02:09 AM
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Messages In This Thread
can't get penumbra overture to run - by franz85 - 07-19-2011, 07:42 PM
RE: can't get penumbra overture to run - by Urkle - 07-19-2011, 07:53 PM
RE: can't get penumbra overture to run - by Urkle - 07-19-2011, 08:20 PM
RE: can't get penumbra overture to run - by Urkle - 07-31-2011, 02:09 AM



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