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How do i disable monster noises when monsters become active
Acies Offline
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#8
RE: How do i disable monster noises when monsters become active

(05-20-2012, 04:19 PM)pingo2 Wrote:
(07-24-2011, 04:07 AM)DamnNoHtml Wrote: Open the servant_grunt.ent in the Model Editor, go to View and User Defined Variables. There you can see all of the sounds that play for the Grunt. Just remove the "activated" sound and save it as servant_grunt_new.ent (or whatever). Then, in the Level Editor, add servant_grunt_new.ent to your level.

Won't this cause problems if your intention is to share your CS, and if not, why not? Don't you have to add the new .ent file to your CS folder or something?
Yes you do :> Just the newgrunt.ent.

(05-20-2012, 04:21 PM)Statyk Wrote:
(05-20-2012, 04:19 PM)pingo2 Wrote: Won't this cause problems if your intention is to share your CS, and if not, why not? Don't you have to add the new .ent file to your CS folder or something?

This thread was over with 10 months ago.
Ahem, what you meant to say: How nice of you to use the search function!

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05-20-2012, 04:25 PM
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RE: How do i disable monster noises when monsters become active - by Acies - 05-20-2012, 04:25 PM



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