Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ending and credits
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#7
RE: Ending and credits

Right now, I am using this:

void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("mrflappyjaw2" , true);
SetPlayerMoveSpeedMul(0.1f);
SetPlayerJumpDisabled(true);
CheckPoint ("EndGame", "Player_Start", "StartCredits", "DeathHintCategory", "DeathHintEntry");
}
void StartCredits(string &in asName, int alCount)
{
StartCredits("musicfile.ogg" , true , "Credits" , "End" , 1);
}
///////////////////////////
//Run when leaving map
void OnLeave ()
{
}

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

(This post was last modified: 07-24-2011, 05:34 PM by JetlinerX.)
07-24-2011, 05:33 PM
Website Find


Messages In This Thread
Ending and credits - by JetlinerX - 07-24-2011, 04:58 AM
RE: Ending and credits - by xtron - 07-24-2011, 05:08 AM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:10 AM
RE: Ending and credits - by xtron - 07-24-2011, 06:01 AM
RE: Ending and credits - by JetlinerX - 07-24-2011, 04:11 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 04:51 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:33 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:34 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:35 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:36 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:38 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:43 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 06:03 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 08:07 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 08:13 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 08:17 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 08:31 PM



Users browsing this thread: 1 Guest(s)