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Setting a message when interacting with a door
JenniferOrange Offline
Senior Member

Posts: 424
Threads: 43
Joined: Jun 2011
Reputation: 33
#7
RE: Setting a message when interacting with a door

where do I put that..? xD
SetEntityPlayerInteractCallback("cellar_1", "Locked", true); ?

Ba-da bing, ba-da boom.
07-26-2011, 07:03 PM
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RE: Setting a message when interacting with a door - by JenniferOrange - 07-26-2011, 07:03 PM



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