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Paper Blow [solved]
Ongka Offline
Member

Posts: 225
Threads: 3
Joined: Nov 2010
Reputation: 20
#2
RE: Paper Blow

void OnStart()
{
    AddEntityCollideCallback("Player", "AreaActivate", "CollideAreaActivate", true, 1);
}

void CollideAreaActivate(string &in asParent, string &in asChild, int alState)
{
        AddTimer("blowpaper", 1.0f, "TimerPaperBlow"); //Without a timer the sound wouldn't fit.
        PlaySoundAtEntity("windsound", "scare_wind_reverse", "AreaBlow", 1.0f, false);
}

void TimerPaperBlow(string &in asTimer)
{
        CreateParticleSystemAtEntity("paper", "ps_paper_blow.ps", "AreaBlow", false);
}


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[Image: 18694.png]
07-29-2011, 08:20 PM
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Messages In This Thread
Paper Blow [solved] - by clock123 - 07-29-2011, 07:48 PM
RE: Paper Blow - by Ongka - 07-29-2011, 08:20 PM
RE: Paper Blow - by clock123 - 07-29-2011, 09:01 PM
RE: Paper Blow - by Ongka - 07-29-2011, 09:08 PM
RE: Paper Blow - by clock123 - 07-29-2011, 09:47 PM
RE: Paper Blow - by Ongka - 07-29-2011, 09:48 PM
RE: Paper Blow - by clock123 - 07-29-2011, 10:14 PM



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