Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Connect Area to Entity
palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#11
RE: Connect Area to Entity

Try this: Create multiple areas across the section of the map in which the monster can be. In each area create an inactive ragdoll. Use GetEntitiesCollide() to check if the monster is in each area upon death (for loops will do that trick nicely) and then set the appropriate ragdoll active. That's the only solution I can think of.

08-14-2011, 11:31 PM
Find


Messages In This Thread
Connect Area to Entity - by Phoroneus - 08-14-2011, 07:00 PM
RE: Connect Area to Entity - by palistov - 08-14-2011, 07:28 PM
RE: Connect Area to Entity - by Your Computer - 08-14-2011, 07:35 PM
RE: Connect Area to Entity - by Phoroneus - 08-14-2011, 08:09 PM
RE: Connect Area to Entity - by Your Computer - 08-14-2011, 08:39 PM
RE: Connect Area to Entity - by Phoroneus - 08-14-2011, 08:51 PM
RE: Connect Area to Entity - by Your Computer - 08-14-2011, 09:21 PM
RE: Connect Area to Entity - by Phoroneus - 08-14-2011, 09:56 PM
RE: Connect Area to Entity - by Your Computer - 08-14-2011, 10:27 PM
RE: Connect Area to Entity - by Phoroneus - 08-14-2011, 10:33 PM
RE: Connect Area to Entity - by Your Computer - 08-15-2011, 02:46 AM
RE: Connect Area to Entity - by Phoroneus - 08-15-2011, 09:42 AM
RE: Connect Area to Entity - by palistov - 08-14-2011, 11:31 PM
RE: Connect Area to Entity - by Tanshaydar - 08-14-2011, 11:36 PM
RE: Connect Area to Entity - by palistov - 08-14-2011, 11:37 PM
RE: Connect Area to Entity - by Tanshaydar - 08-14-2011, 11:40 PM
RE: Connect Area to Entity - by Phoroneus - 08-15-2011, 01:01 AM
RE: Connect Area to Entity - by Apjjm - 08-15-2011, 01:52 AM



Users browsing this thread: 1 Guest(s)