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Question about PathNodes for enemies
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RE: Question about PathNodes for enemies

(08-14-2011, 10:30 PM)Kyle Wrote: They go in the order you set them in. In a function, it will do the first path node that is set up for the monster and then work it's way down the function following the order. If they went in a random order, there would be no easy way to set a monster up with path nodes. Tongue

It should be noted that when adding a patrol node with AddEnemyPatrolNode(), you do not need to specify every single pathnode in the map. For example, let's say the user has 5 pathnodes in the map lined up in a straight line. In the script, he would only have to add the first and fifth pathnode with AddEnemyPatrolNode(). The AI would know what to do from there.

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08-14-2011, 10:53 PM
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RE: Question about PathNodes for enemies - by Your Computer - 08-14-2011, 10:53 PM



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