The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Force Credits Help!
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#1
Force Credits Help!

Hey all-

Just wondering how I can get the credits to start rolling on my script, it seems all it does is fade to black and you hear Danial breathing, but I need the credits to start rolling when its faded out. Here is my script:

void OnEnter ()
{
        AddEntityCollideCallback("Player", "ScriptArea_1", "FirstScriptArea", true, 1);
        AddEntityCollideCallback("Player", "ScriptArea_2", "SecondScriptArea", true, 1);
        AddEntityCollideCallback("Player", "ScriptArea_3", "ThirdScriptArea", true, 1);
        AddEntityCollideCallback("Player", "ScriptArea_4", "LastScriptArea", true, 1);
}
void FirstScriptArea(string &in asParent, string &in asChild, int alState)
{
        SetMessage("Messages", "DerrekMother", 0);
        SetPlayerMoveSpeedMul(0.5f);
        SetPlayerJumpDisabled(true);
        SetPlayerCrouchDisabled(true);
        PlayMusic("EndFile1.ogg", false, 20, 0, 0, true);
}
void SecondScriptArea(string &in asParent, string &in asChild, int alState)
{
        StartEffectFlash(0.1f, 1.0f, 0.1f);
        SetEntityActive("ScriptArea_4", true);
        SetEntityActive("armour_nice_complete_4", true);
        SetEntityActive("armour_nice_complete_5", true);
        SetEntityActive("armour_nice_complete_6", true);
        SetEntityActive("armour_nice_complete_3", false);
        SetEntityActive("armour_nice_complete_1", false);
        SetEntityActive("armour_nice_complete_2", false);
}
void ThirdScriptArea(string &in asParent, string &in asChild, int alState)
{
        AddPropHealth("final_door", -100);
        PlaySoundAtEntity("", "lurker_hit_Wood", "Player", 0, false);
        GiveSanityDamage(100, true);
        AddPlayerBodyForce(-55000, 25000, 0, false);
        FadePlayerRollTo(75, 5, 2);
        StartPlayerLookAt("display_1", 10, 10, "");
        SetPlayerCrouching(true);
        GivePlayerDamage(10, "BloodSplat", false, false);
        PlaySoundAtEntity("", "player_bodyfall", "Player", 0, false);
}
void LastScriptArea(string &in asParent, string &in asChild, int alState)
{
        FadePlayerRollTo(75, 5, 2);
        StartPlayerLookAt("display_1", 10, 10, "");
        SetPlayerCrouching(true);
        PlayMusic("EndFile2.ogg", false, 20, 0, 0, true);
        FadeOut(5);
}
void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
{
        StartCredits("THEATTICSONG.ogg" , true , "Endcredits" , "Credittext" , 1);
}
void OnLeave ()
{

}

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

(This post was last modified: 08-22-2011, 06:02 AM by JetlinerX.)
08-22-2011, 04:41 AM
Website Find


Messages In This Thread
Force Credits Help! - by JetlinerX - 08-22-2011, 04:41 AM
RE: Force Credits Help! - by Obliviator27 - 08-22-2011, 05:34 AM
RE: Force Credits Help! - by JetlinerX - 08-22-2011, 05:36 AM
RE: Force Credits Help! - by Obliviator27 - 08-22-2011, 05:42 AM
RE: Force Credits Help! - by JetlinerX - 08-22-2011, 05:44 AM
RE: Force Credits Help! - by Obliviator27 - 08-22-2011, 05:46 AM
RE: Force Credits Help! - by JetlinerX - 08-22-2011, 05:49 AM



Users browsing this thread: 1 Guest(s)