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Force Credits Help!
Obliviator27 Offline
Posting Freak

Posts: 792
Threads: 10
Joined: Jul 2011
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#4
RE: Force Credits Help!

No, I mean, you need something along the lines of

AddEntityCollideCallback("Player", "CreditArea", "StartCredits", 1, true);

void StartCredits(string &in asParent, string &in asChild, int alState)
{
StartCredits("THEATTICSONG.ogg", true, "Endcredits", "Credittext", 1);
}

But perhaps I'm wrong. I've not played around with the credits as of yet. It's just what I see.
(This post was last modified: 08-22-2011, 05:42 AM by Obliviator27.)
08-22-2011, 05:42 AM
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Messages In This Thread
Force Credits Help! - by JetlinerX - 08-22-2011, 04:41 AM
RE: Force Credits Help! - by Obliviator27 - 08-22-2011, 05:34 AM
RE: Force Credits Help! - by JetlinerX - 08-22-2011, 05:36 AM
RE: Force Credits Help! - by Obliviator27 - 08-22-2011, 05:42 AM
RE: Force Credits Help! - by JetlinerX - 08-22-2011, 05:44 AM
RE: Force Credits Help! - by Obliviator27 - 08-22-2011, 05:46 AM
RE: Force Credits Help! - by JetlinerX - 08-22-2011, 05:49 AM



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