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Immediate Actions
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#1
Immediate Actions

Hey all!

So I am curious. Say I want to make the player laying on the ground, fade in, wait a while, then a monster comes bashing through the door. All this happens, when the player enters a new map. Do I just set the "PlayerStartArea" in another "ScriptArea" so that the second they enter the map, they trigger the area, and all this happens?

Or is there another way?

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

(This post was last modified: 08-26-2011, 11:28 PM by JetlinerX.)
08-26-2011, 11:27 PM
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Messages In This Thread
Immediate Actions - by JetlinerX - 08-26-2011, 11:27 PM
RE: Immediate Actions - by DRedshot - 08-26-2011, 11:30 PM
RE: Immediate Actions - by Elven - 08-26-2011, 11:33 PM
RE: Immediate Actions - by Your Computer - 08-27-2011, 12:06 AM
RE: Immediate Actions - by DRedshot - 08-27-2011, 12:32 AM
RE: Immediate Actions - by Elven - 08-27-2011, 12:38 AM
RE: Immediate Actions - by JetlinerX - 08-27-2011, 03:53 PM



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