(09-17-2011, 05:14 AM)Homicide13 Wrote: The latest, 2.59 I think
In Object Mode, make sure the mesh of choice has a material attached to it. Materials can be accessed here:
With the mesh still selected, go into the Texture panel:
With the texture selected, in the Texture panel change the type to "Image or Movie." Under the Image category click "open" and select an image to be your texture. Under the Mapping category, change Coordinates to UV.
Now all you have to do is map the faces of the mesh to the texture in the UV/Image Editor (the image you chose for the material would be in the list of textures in the UV/Image Editor). In order to do so you must first unwrap your mesh onto the texture.
Watch this video to understand the basics of unwrapping:
http://cgcookie.com/blender/2011/01/21/intro_uvmapping/