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Breaking a wall
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
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#2
RE: Breaking a wall

Well I'll help you. But I want you to try it out for yourself. If you have done any scripting. Try doing this.

Get a item callback to be used on the wall.

Ex: A hammer and just the wall.

When its used, simply set the "cell_breakable_wall_1" to inactive and the broken one to active. Also put a particle effect when it breaks. If you can do that much, you can probally figure out the rest. Smile

But if you can't, tell us whats wrong. And please atleast attempt to script!
08-29-2011, 11:01 PM
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Messages In This Thread
Breaking a wall - by Freeoath - 08-29-2011, 09:06 PM
RE: Breaking a wall - by Rapture - 08-29-2011, 11:01 PM
RE: Breaking a wall - by JetlinerX - 08-30-2011, 02:46 AM
RE: Breaking a wall - by Freeoath - 08-30-2011, 08:25 PM
RE: Breaking a wall - by Freeoath - 08-31-2011, 12:56 AM



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