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Scripting issues: sounds & other.
Enexeus Offline
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Posts: 7
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Joined: Aug 2011
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#4
RE: Scripting issues: sounds & other.

(08-30-2011, 08:12 PM)Lolnesia09 Wrote: You're best putting the sounds into the story using the editor. Have you done that?

No I haven't, I'll look into that. Thanks!

(08-30-2011, 08:13 PM)Rapture Wrote: Didn't see any StartScreenShake function in their. Not sure if their is another function that shakes the screen though.

After screwing around with the playerstartarea I've been able to reduce the shaking a lot. I have no idea why.

Also, it indeed was a sound I imported myself. Wink

I'll get on it straight away, guys! Thanks again!
Update:

It didn't work.
I also added the lines: SetEntityActive("windblow_1", true); etc to make it work but to no avail.

The screen shaking is also back. :/

Anyone? Btw, should I be linking to the .nst or the .ogg file?
(This post was last modified: 08-30-2011, 08:33 PM by Enexeus.)
08-30-2011, 08:21 PM
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Messages In This Thread
Scripting issues: sounds & other. - by Enexeus - 08-30-2011, 07:33 PM
RE: Scripting issues: sounds & other. - by Enexeus - 08-30-2011, 08:21 PM
RE: Scripting issues: sounds & other. - by Juby - 08-30-2011, 10:43 PM



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