Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Scripting issues: sounds & other.
Enexeus Offline
Junior Member

Posts: 7
Threads: 1
Joined: Aug 2011
Reputation: 0
#10
RE: Scripting issues: sounds & other.

(08-30-2011, 09:39 PM)Lolnesia09 Wrote:
(08-30-2011, 09:31 PM)Enexeus Wrote:
(08-30-2011, 09:20 PM)Lolnesia09 Wrote: Try upping the Volume to 60. If i'm not mistaken it's out of 100. Like a master volume control. Set a min distance to 1. Set use3D to true. See if that works.

It didn't work. :/
Thanks for the idea though.

Did you add them in the editor using the sound tool?

I have, problem is, the sounds play as soon as the map has launched instead of when I pick up the key.

I've made the sound inactive on the map editor and added this line of script at the right place:

SetEntityActive("pianosound_1.snt", true);

-Enexeus
08-30-2011, 09:47 PM
Find


Messages In This Thread
Scripting issues: sounds & other. - by Enexeus - 08-30-2011, 07:33 PM
RE: Scripting issues: sounds & other. - by Enexeus - 08-30-2011, 09:47 PM
RE: Scripting issues: sounds & other. - by Juby - 08-30-2011, 10:43 PM



Users browsing this thread: 1 Guest(s)