(08-30-2011, 10:24 PM)Lolnesia09 Wrote: Umm a sound file isn't an entity.
Look something up in the Functions page.
Like
Onstart()
{
SetEntityPlayerInteractCallback("YourKeyName", "Musicplay", true);
}
void Musicplay(string &in asEntity)
{
PlayMusic("pianosound_1.snt", true/false*, 50, 0, 1, true/false*);
}
Try that
*The first true/false is to state weather you want the sound to loop
*The second true/false mentions bool abResume I don't know what that does so play around with that
Meh... it didn't work :/
I have no idea as to why some sounds do work and other don't.
(08-30-2011, 10:43 PM)Juby Wrote: To correct you in the very first post,
it's general_piano01.snt
not Pianosound_1.snt
It's a custom sound I imported.
(08-31-2011, 03:55 AM)xiphirx Wrote: Where is the actual sound file (.ogg) in relation to the .snt file? (should be next to each other based on your snt file)
Yeah, they're placed next to eachother.
Lolnesia09, thanks for your solution.
But I just might end up using the PlayGuiSound after all, since it's a lot easier to work with, hehe.
Thanks!