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Making a Weapon.
xdeath Offline
Member

Posts: 70
Threads: 2
Joined: Aug 2011
Reputation: 1
#14
RE: Making a Weapon.

(09-02-2011, 04:42 AM)MegaScience Wrote:
(09-02-2011, 04:15 AM)xdeath Wrote: I meant that I would port my custom story to the new engine.

Huh? How can you port just the Custom Story onto the new engine without the game? You aren't making sense. That's not how engines work. It is the base of the entire game, and you can't simple port elements of it up so easily... It'd be at least a minor task, considering differences...

HPL3 is based on HPL2, which is based on HPL1. You can see similar folder structures and config files in both Amnesia and Penumbra.

And some people are using penumbra resources in HPL2.

I'm not going to just copy-and-paste my custom story(which is actually a total conversion).

And by "port" I mean rework my, mod(I guess), to use HPL3 instead. Which just mean alot of copy/paste now because(as far as I know) HPL3 has the same script and map relationship. I'll have to change a few functions, but from the videos I saw most has stayed the same.
09-03-2011, 01:19 AM
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Messages In This Thread
Making a Weapon. - by xdeath - 08-31-2011, 07:12 PM
RE: Making a Weapon. - by Your Computer - 08-31-2011, 09:29 PM
RE: Making a Weapon. - by MrBigzy - 09-01-2011, 01:36 AM
RE: Making a Weapon. - by Akasu - 09-01-2011, 12:50 PM
RE: Making a Weapon. - by xdeath - 09-01-2011, 02:24 PM
RE: Making a Weapon. - by MrBigzy - 09-01-2011, 03:01 PM
RE: Making a Weapon. - by xdeath - 09-01-2011, 08:11 PM
RE: Making a Weapon. - by MegaScience - 09-01-2011, 08:21 PM
RE: Making a Weapon. - by xdeath - 09-01-2011, 08:53 PM
RE: Making a Weapon. - by MegaScience - 09-01-2011, 09:19 PM
RE: Making a Weapon. - by MrBigzy - 09-01-2011, 11:13 PM
RE: Making a Weapon. - by xdeath - 09-02-2011, 04:15 AM
RE: Making a Weapon. - by MegaScience - 09-02-2011, 04:42 AM
RE: Making a Weapon. - by xdeath - 09-03-2011, 01:19 AM
RE: Making a Weapon. - by MegaScience - 09-03-2011, 02:23 AM
RE: Making a Weapon. - by xdeath - 09-03-2011, 09:26 AM



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