(09-03-2011, 07:36 PM)MegaScience Wrote: (09-03-2011, 09:59 AM)Freeoath Wrote: I don't think I've played any story except "Thorugh the Portal" by DamnNoHtm that haven't used the "Monster walks past at the distant and don't see you. I know that falls under "Be Original" but somehow when people make their maps they seams to always go "I need to make that".
I think if you build up a atmosphere you can have no monsters at all really. Cause if your good enough people will be scared shitless just knowing that it might come something (Not saying you should skip monsters cause it's fun to run ^_^) but I think you get my point
Well, that Monster in the distance could be said to be a casual introduction to the monster to come later. The main game of Amnesia does this with Waterlurkers and Grunts. Sure, if they try to dress it up as unique, that's a bit dumb, but it shouldn't be considered as them trying to be unique. Just forewarning "This isn't one of those few Custom Stories without monsters. There's one, and you'll see him later."
I get what you mean, just don't warn against it because in some cases it isn't trying to be special as much as giving the general forewarning.
In other words. For-shadowing. Which is involved in the story telling process and is commonly used. I don't think i'll include it in the thread simply because it is used so widely among story tellers and is just a general trait that most good stories have.