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Tinderbox inventory detection or Reset ignite property: I need one!
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SCAN ME!

Posts: 3,456
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#6
RE: Tinderbox inventory detection or Reset ignite property: I need one!

(10-02-2011, 10:21 PM)Acies Wrote: SetEntityCallbackFunc(string& asName, string& asCallback);

What type of entity is it? Could you perhaps make it a lamp and setlamplit = false.

Already tried those. The cannon is a lamp entity, so if you can get this to work with another lamp entity, great! Also, you're not going to find this cannon anywhere until i release it; i made it myself.

(10-02-2011, 10:30 PM)MrBigzy Wrote: Why would you need wildcards for HasItem? Isn't it just tinderboxes?

I figured since the player picked up "tinderbox_"+n that perhaps the game stores the names of the tinderbox entities, hoping that HasItem() supports wildcards. "tinderboxes" returns false also.

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(This post was last modified: 10-02-2011, 10:47 PM by Your Computer.)
10-02-2011, 10:46 PM
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RE: Tinderbox inventory detection or Reset ignite property: I need one! - by Your Computer - 10-02-2011, 10:46 PM



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