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Disabling sanity drain from monster
Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#6
RE: Disabling sanity drain from monster

(10-14-2011, 05:09 PM)Elven Wrote:
(10-14-2011, 04:36 PM)Thomas Wrote: void SetSanityDrainDisabled(bool abX);

Does the trick I think
Yes. It still drains from monster Sad. Else I wouldn't be here.

I checked that maybe in the model editor is option to choose how much they eat sanity but didn't notice any of these options...
Maybe if the enemy is not moving, just in one spot for a time, you could MAYBE try to bring him up in the model editor and save him as something different than an enemy, say... an entity like a chair. where it has no effect. But if he moves... I'm not sure =\

10-14-2011, 09:29 PM
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Messages In This Thread
Disabling sanity drain from monster - by Elven - 10-14-2011, 01:59 PM
RE: Disabling sanity drain from monster - by Statyk - 10-14-2011, 09:29 PM



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