Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Door slam and cache?
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#2
RE: Door slam and cache?

This is not the map_cache, this is a script, from your script file. If you are worried about map_cache files, setup a developer environment (how to is in wiki), and your game will ignore them.

Check entity names in your level editor to see if their names match. Probably that's the cause.

10-26-2011, 06:39 PM
Website Find


Messages In This Thread
Door slam and cache? - by Victor - 10-26-2011, 06:09 PM
RE: Door slam and cache? - by Tanshaydar - 10-26-2011, 06:39 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 06:53 PM
RE: Door slam and cache? - by MBchrono - 10-26-2011, 07:00 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 07:13 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 09:39 PM
RE: Door slam and cache? - by Your Computer - 10-26-2011, 09:44 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 09:48 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 11:16 PM
RE: Door slam and cache? - by Tanshaydar - 10-26-2011, 11:46 PM
RE: Door slam and cache? - by Victor - 10-27-2011, 09:12 PM
RE: Door slam and cache? - by Victor - 10-27-2011, 10:15 PM
RE: Door slam and cache? - by palistov - 10-27-2011, 06:49 AM
RE: Door slam and cache? - by Tanshaydar - 10-27-2011, 10:33 PM
RE: Door slam and cache? - by Lihas - 03-03-2012, 04:59 PM



Users browsing this thread: 1 Guest(s)