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Door slam and cache?
Victor Offline
Member

Posts: 83
Threads: 19
Joined: Oct 2011
Reputation: 2
#3
RE: Door slam and cache?

(10-26-2011, 06:39 PM)Tanshaydar Wrote: This is not the map_cache, this is a script, from your script file. If you are worried about map_cache files, setup a developer environment (how to is in wiki), and your game will ignore them.

Check entity names in your level editor to see if their names match. Probably that's the cause.
The door is called "door1" (without the thingies) and the area is called "script_bam".
10-26-2011, 06:53 PM
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Messages In This Thread
Door slam and cache? - by Victor - 10-26-2011, 06:09 PM
RE: Door slam and cache? - by Tanshaydar - 10-26-2011, 06:39 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 06:53 PM
RE: Door slam and cache? - by MBchrono - 10-26-2011, 07:00 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 07:13 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 09:39 PM
RE: Door slam and cache? - by Your Computer - 10-26-2011, 09:44 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 09:48 PM
RE: Door slam and cache? - by Victor - 10-26-2011, 11:16 PM
RE: Door slam and cache? - by Tanshaydar - 10-26-2011, 11:46 PM
RE: Door slam and cache? - by Victor - 10-27-2011, 09:12 PM
RE: Door slam and cache? - by Victor - 10-27-2011, 10:15 PM
RE: Door slam and cache? - by palistov - 10-27-2011, 06:49 AM
RE: Door slam and cache? - by Tanshaydar - 10-27-2011, 10:33 PM
RE: Door slam and cache? - by Lihas - 03-03-2012, 04:59 PM



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