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Lever Opening a Bookcase [SOLVED]
Thor Offline
Junior Member

Posts: 12
Threads: 1
Joined: Oct 2011
Reputation: 0
#17
RE: Lever Opening a Bookcase

(10-31-2011, 01:13 AM)flamez3 Wrote: .......To be honest, I would make it like this:


Amnesia/Custom_Stories/Yourcustomstory/maps/ch01/room1.map and room1.hps <----they go in there, if I read correctly you said that you have a folder for each room. Don't do that, try what I said above and post what happens.
I just have the one room to test scripts in here's the folder:


.png   screen.png (Size: 46.85 KB / Downloads: 137)

and here's the log file:
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1280x720 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1280 x 720 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce 9500 GT/PCI/SSE2
  Version: 3.3.0
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 3.30 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (High Definition Audio Device)(OpenAL default)
   1. Generic Software on Headphones (High Definition Audio Device)
   2. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device)
   3. Generic Software on Digital Audio (HDMI) (High Definition Audio Device)
  Trying to open device 'Generic Software on Speakers (High Definition Audio Device)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Setting profile: 'dev_user' Path: 'C:\Users\Thor\Documents/Amnesia/Main/dev_user/'
ERROR: Script file C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent\custom_stories\maps\test\room1.hps does not exist!
-------- Loading map 'room1.map' ---------
    Cache Loading: 230 ms
  Entities: 209 ms
  Compilation: 0 ms
  Total: 450 ms
  Meshes created: 4
  Bodies created: 4
-------- Loading complete ---------
--------------------------------------------------------

Game Running
--------------------------------------------------------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 44.322767
--------------------------------------------------------

User Exit
--------------------------------------------------------
Deleting game modules.
   'LuxInputHandler'
   'LuxHelpFuncs'
   'LuxSaveHandler'
   'LuxScriptHandler'
   'LuxProgressLogHandler'
   'LuxMapHandler'
   'LuxMapHelper'
   'LuxPlayer'
   'LuxInsanityHandler'
   'LuxDebugHandler'
   'LuxEffectRenderer'
   'LuxMusicHandler'
   'LuxMusicHandler'
   'LuxEffectHandler'
   'LuxCompletionCountHandler'
   'LuxGlobalDataHandler'
   'LuxHintHandler'
   'LuxPostEffectHandler'
   'LuxPreMenu'
   'LuxDebugHandler'
   'LuxInventory'
   'LuxJournal'
   'LuxCredits'
   'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|


(This post was last modified: 10-31-2011, 01:30 AM by Thor.)
10-31-2011, 01:27 AM
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Messages In This Thread
Lever Opening a Bookcase [SOLVED] - by Thor - 10-30-2011, 03:53 AM
RE: Lever Opening a Bookcase - by flamez3 - 10-30-2011, 04:11 AM
RE: Lever Opening a Bookcase - by Thor - 10-30-2011, 04:18 AM
RE: Lever Opening a Bookcase - by flamez3 - 10-30-2011, 04:23 AM
RE: Lever Opening a Bookcase - by Thor - 10-30-2011, 04:43 AM
RE: Lever Opening a Bookcase - by flamez3 - 10-30-2011, 04:50 AM
RE: Lever Opening a Bookcase - by Thor - 10-30-2011, 05:02 AM
RE: Lever Opening a Bookcase - by flamez3 - 10-30-2011, 05:15 AM
RE: Lever Opening a Bookcase - by Thor - 10-30-2011, 05:33 AM
RE: Lever Opening a Bookcase - by flamez3 - 10-30-2011, 07:08 AM
RE: Lever Opening a Bookcase - by Thor - 10-30-2011, 07:21 AM
RE: Lever Opening a Bookcase - by flamez3 - 10-30-2011, 07:39 AM
RE: Lever Opening a Bookcase - by Thor - 10-30-2011, 04:52 PM
RE: Lever Opening a Bookcase - by GreyFox - 10-30-2011, 05:43 PM
RE: Lever Opening a Bookcase - by Thor - 10-30-2011, 05:45 PM
RE: Lever Opening a Bookcase - by flamez3 - 10-31-2011, 01:13 AM
RE: Lever Opening a Bookcase - by Thor - 10-31-2011, 01:27 AM
RE: Lever Opening a Bookcase - by GreyFox - 10-31-2011, 01:56 AM
RE: Lever Opening a Bookcase - by flamez3 - 10-31-2011, 02:05 AM
RE: Lever Opening a Bookcase - by Thor - 10-31-2011, 02:12 AM
RE: Lever Opening a Bookcase - by GreyFox - 10-31-2011, 02:32 AM
RE: Lever Opening a Bookcase - by Thor - 10-31-2011, 02:44 AM
RE: Lever Opening a Bookcase - by GreyFox - 10-31-2011, 02:52 AM
RE: Lever Opening a Bookcase - by Thor - 11-01-2011, 08:37 PM



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