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How to create a fully isolated full conversion
OriginalUsername Offline
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Posts: 896
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Joined: Feb 2013
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#22
RE: How to create a fully isolated full conversion

(02-20-2013, 10:37 AM)JustAnotherPlayer Wrote:
(02-19-2013, 05:10 PM)Smoke Wrote: Okay, I did everything EXACTLY like you said (except naming it test_mod, I named it MG. I hope that's not the problem) And I still get an error when I try to start my game. Could I send you my file so you can check what the problem is?
Make sure the path is
redist/MG/
Maybe that what you did wrong?

I bought it on steam, so that should be steam/steamapps, etc. etc.
And what path? I added so many /MG/anything I don't know where
02-20-2013, 12:02 PM
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Messages In This Thread
RE: How to create a fully isolated full conversion - by OriginalUsername - 02-20-2013, 12:02 PM
Help with Game logo. - by Omega300 - 03-11-2013, 08:43 AM
RE: Help with Game logo. - by PutraenusAlivius - 03-11-2013, 08:55 AM
The mod tutorial? - by SilentHideButFine - 01-12-2014, 04:33 PM
RE: The mod tutorial? - by OriginalUsername - 01-12-2014, 04:40 PM
RE: The mod tutorial? - by SilentHideButFine - 01-12-2014, 04:53 PM



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