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A little request to developers on endings
anthonydraco Offline
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A little request to developers on endings

After beating the game, I'd say the conclusion is rather disappointing. After the toll it took on the player's sanity, both in real life and in game, I'd say the endings are too short and too vague. It's an unforgetable game, scariest I've ever played, but we don't see something big, or exciting, like fireworks in any of the endings.

Especially two big endings. Some parts of the monologue could've been interpreted as he decided to atone further. I could've used some clarity. And the other surreal ending, I felt like, 'Oh, that can't be the end. After all the effort it took?'

Aside from those points, this game could've been a perfect game.

In the next installment, can we see something grand in those? Like, CG coolness, eye-treat, and what truly happens to the main character, enough to know clearly and not too ambiguous? Just a thought, but it would really help the game to mean something in the end, aside from the replay values.

BTW, I gotta hand it to you guys. Prison, North Block nearly killed me. And Choir scarred me for life.

(This post was last modified: 11-05-2011, 10:43 PM by anthonydraco.)
11-05-2011, 01:33 PM
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A little request to developers on endings - by anthonydraco - 11-05-2011, 01:33 PM



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