Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Candle fade
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#17
RE: Candle fade

(11-09-2011, 03:47 PM)proshitness Wrote: Yes and yes
do the torches need to be inside the area script?
No they do not. They can be anywhere. the area is just there to trigger the script when the player walks into it. Try using a different torch and see if it does anything. Also, try to make sure the area is a "SCRIPT" area, not a insanity area, spawn area, etc. could be a simple little mistake. the script is fine. something is wrong in the level itself is my best guess.

11-09-2011, 09:58 PM
Find


Messages In This Thread
Candle fade - by proshitness - 11-08-2011, 06:23 PM
RE: Candle fade - by Statyk - 11-08-2011, 06:53 PM
RE: Candle fade - by proshitness - 11-08-2011, 06:57 PM
RE: Candle fade - by Statyk - 11-08-2011, 07:05 PM
RE: Candle fade - by Khyrpa - 11-08-2011, 07:43 PM
RE: Candle fade - by proshitness - 11-08-2011, 07:48 PM
RE: Candle fade - by Statyk - 11-09-2011, 12:31 AM
RE: Candle fade - by Khyrpa - 11-08-2011, 07:51 PM
RE: Candle fade - by proshitness - 11-08-2011, 07:59 PM
RE: Candle fade - by proshitness - 11-09-2011, 08:06 AM
RE: Candle fade - by Your Computer - 11-09-2011, 01:51 PM
RE: Candle fade - by proshitness - 11-09-2011, 02:00 PM
RE: Candle fade - by Your Computer - 11-09-2011, 02:26 PM
RE: Candle fade - by proshitness - 11-09-2011, 02:49 PM
RE: Candle fade - by Your Computer - 11-09-2011, 03:47 PM
RE: Candle fade - by proshitness - 11-09-2011, 03:47 PM
RE: Candle fade - by Statyk - 11-09-2011, 09:58 PM
RE: Candle fade - by proshitness - 11-09-2011, 10:06 PM
RE: Candle fade - by Statyk - 11-09-2011, 10:12 PM
RE: Candle fade - by proshitness - 11-09-2011, 10:23 PM



Users browsing this thread: 1 Guest(s)