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Amnesia & Penumbra Series Mac Issues
atomicenergy Offline
Junior Member

Posts: 5
Threads: 1
Joined: Nov 2011
Reputation: 0
#6
Solved: 8 Years, 2 Months, 2 Weeks ago RE: Amnesia & Penumbra Series Mac Issues


There it is Smile
Version 1.20-------- THE HPL ENGINE LOG ------------Engine build ID 20110513121655
Creating Engine Modules-------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module--------------------------------------------------------
Initializing Resources Module-------------------------------------------------------- Creating loader handlers  Creating resource managers Adding loaders to handlers --------------------------------------------------------
Initializing Graphics Module--------------------------------------------------------Init lowlevel graphics: 1680x1050 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1680 x 1050 - 32 bpp Init Glew...OK Setting up OpenGL  Vendor: ATI Technologies Inc.  Renderer: ATI Radeon HD 5670 OpenGL Engine  Version: 2.1 ATI-7.12.9  Max texture image units: 16  Max texture coord units: 8  Max user clip planes: 6  Two sided stencil: 1  Vertex Buffer Object: 1  Anisotropic filtering: 1  Max Anisotropic degree: 16  Multisampling: 1  Texture compression: 1  Texture compression S3TC: 1  Auto generate MipMaps: 1  Render to texture: 1  Max draw buffers: 8  Max color render targets: 8  Packed depth-stencil: 1  Texture float: 1  GLSL Version: 1.20  ShaderModel 2: 1  ShaderModel 3: 0  ShaderModel 4: 0  OGL ATIFragmentShader: 0Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL  Vendor String: Abysmal Software  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 22 2010  Version Number: 168 Adding engine post effects--------------------------------------------------------
Initializing Sound Module-------------------------------------------------------- Initializing OpenAL  Available OpenAL devices:   0. Built-in Output(OpenAL default)  Trying to open device 'Built-in Output'... Success!  Number of mono sources: 32  Streaming setup: 4 Buffers x 262144 bytes each--------------------------------------------------------
Initializing Game Module-------------------------------------------------------- Adding engine updates Initializing script functions--------------------------------------------------------
User Initialization----------------------------------------------------------------------------------------------------------------
Game Running-------------------------------------------------------- -------- Loading map 'menu_bg.map' ---------    Cache Loading: 1844 ms  Entities: 675 ms  Compilation: 1 ms  Total: 2586 ms  Meshes created: 26  Bodies created: 5 -------- Loading complete --------- Setting profile: 'AtomicEnergy' Path: '/Users/emile/Library/Application Support/Frictional Games/Amnesia/Main/AtomicEnergy/'-------- BEGIN LOAD FROM /Users/emile/Library/Application Support/Frictional Games/Amnesia/Main/AtomicEnergy/AutoSave_ChoirEast_2011_9_15_19_16_12_0.sav ---------LOADING SAVE GAME! -------- Loading map '24_torture_choir_east.map' ---------    Cache Loading: 3917 ms  Entities: 3388 ms  Compilation: 60 ms  Total: 7645 ms  Meshes created: 379  Bodies created: 176 -------- Loading complete ---------WARNING: Could not find player start node ''ERROR: StartPos '' does not exist!-------- END LOAD --------- -------- Loading map 'menu_bg.map' ---------    Cache Loading: 1071 ms  Entities: 515 ms  Compilation: 1 ms  Total: 1661 ms  Meshes created: 26  Bodies created: 5 -------- Loading complete ---------WARNING: No resources element found in 'custom_stories/Icarus b100911/extra_english.lang' -------- Loading map 'FrontHall.map' ---------ERROR: Could not open binary file '/Users/emile/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/custom_stories/Icarus b100911/maps/FrontHall.map_cache'ERROR: Could not map cache file '/Users/emile/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/custom_stories/Icarus b100911/maps/FrontHall.map'.    MeshEntity Loading: 4354 ms    Primitive Loading: 265 ms    Decal Loading: 657 ms    Object Combining: 0 ms    Compilation: 19 ms    Combining: 841 ms     Sorting: 153 ms     Meshes: 32 ms     Bodies: 656 ms  Static Objects: 6148 ms  Entities: 3189 ms  Compilation: 10 ms  Total: 9433 ms  Meshes created: 120  Bodies created: 27 -------- Loading complete ---------ERROR: Could not load sound 'running_away'ERROR: Can't find sound 'running_away'!ERROR: Couldn't play sound 'running_away' for sound entity WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry ''WARNING: Could not find language file entry '' -------- Loading map 'menu_bg.map' ---------    Cache Loading: 532 ms  Entities: 116 ms  Compilation: 1 ms  Total: 657 ms  Meshes created: 26  Bodies created: 5 -------- Loading complete -----------------------------------------------------------------
Statistics-------------------------------------------------------- Medium framerate: 35.845277--------------------------------------------------------
User Exit-------------------------------------------------------- Saving main config. Saving user config. Deleting game modules.   'LuxInputHandler'   'LuxHelpFuncs'   'LuxSaveHandler'   'LuxScriptHandler'   'LuxProgressLogHandler'   'LuxMapHandler'   'LuxMapHelper'   'LuxPlayer'   'LuxInsanityHandler'   'LuxDebugHandler'   'LuxEffectRenderer'   'LuxMusicHandler'   'LuxMusicHandler'   'LuxEffectHandler'   'LuxCompletionCountHandler'   'LuxGlobalDataHandler'   'LuxHintHandler'   'LuxPostEffectHandler'   'LuxPreMenu'   'LuxDebugHandler'   'LuxInventory'   'LuxJournal'   'LuxCredits'   'LuxLoadScreenHandler' Deleting config files.--------------------------------------------------------
Exiting Gui Module-------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials--------------------------------------------------------
Exiting Generate Module----------------------------------------------------------------------------------------------------------------
Exiting Scene Module----------------------------------------------------------------------------------------------------------------
Exiting Input Module----------------------------------------------------------------------------------------------------------------
Exiting Sound Module----------------------------------------------------------------------------------------------------------------
Exiting Graphics Module----------------------------------------------------------------------------------------------------------------
Exiting Resources Module-------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted--------------------------------------------------------
Exiting Physics Module----------------------------------------------------------------------------------------------------------------
Exiting System Module----------------------------------------------------------------------------------------------------------------
Deleting game setup provided by user- Deleting lowlevel stuff.  Physics  Sound  Input  Resources  System  Graphics  HapticHPL Exit was successful!
|--Memory Manager Report-------------------------------||| No memory leaks detected. Memory left: 0||------------------------------------------------------|
11-10-2011, 01:22 PM
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RE: Amnesia & Penumbra Series Mac Issues - by atomicenergy - 11-10-2011, 01:22 PM



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