Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Help please! Particles and removing objects
TheDavenia Offline
Member

Posts: 223
Threads: 38
Joined: Jun 2011
Reputation: 0
#5
RE: Help please! Particles and removing objects

Well the brute should collide with the area...
I've added path nodes for the brute + put them in the script:

In the Void OnStart:
MonsterPath();


Below it:

void MonsterPath()
{
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 3.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.0f, "");
}

Could you explain what you mean with "Use the CreateParticleSystemAtEntity function on the wall entity that you customized. "...?

Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
(This post was last modified: 11-13-2011, 05:30 PM by TheDavenia.)
11-13-2011, 04:56 PM
Find


Messages In This Thread
RE: Help please! Particles and removing objects - by TheDavenia - 11-13-2011, 04:56 PM



Users browsing this thread: 1 Guest(s)