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Scroobs Castle Remake [Released!]
flamez3 Offline
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RE: Scroobs Castle Remake [Released!]

(12-14-2011, 04:33 PM)bobbo Wrote: I just finished "accidently". I'm sorry, but my thoughts on this are a bit negative:
Spoiler below!

I didn't like the half invisible monster in the starting room. To me it is not scary at all but looks more like a clown.
I think the hub area is way too large and too "unorganized". Obviously, the goal is to find the "manual" in the library and then search the different rooms for the missing machinery parts. But because this area is so large, I accidently did it the other way around: I had almost all the parts collected before I finally checked out the library. This way, there also happened a little glitch: When I first entered the cellar, there was a Justine monster in the last cell. When I later entered the cellar again to put the machine parts together, the monster was gone. However, after putting together the machine, I still triggered the cell door to be slammed open - but there was no monster inside anymore.
Speaking of monsters: The one that spawns in the hub after putting together the machine caught me inside the elevator. I had pushed the button and the screen went black and said "loading" - but when it was finshed, I was dead. Obviously the monster killed me while the screen was black.
Like someone else earlier, I touched the needle just to see what it is. I had listened to the tape of course, but I never would have thought that touching this thing meant instant death. Unfortunately, there are no autosaves, so in order to check out the rest I'll have to restart the whole custom story. I'm not sure if I'm willing to do this. If I do, I'll post more feedback.
Thanks for the feedback. Hmmm, I'm not sure why the monster didn't spawn for you. And as for the elevator monster killing you that was really bad timing. Two things for the instant death. If you had read and heard the tape; why wouldn't you think you could die when you pick up the needle? And if you want to finish the other ending
Spoiler below!
you can just go to custom_story.cfg and change the StartMap = "Map01.map" to MapPrison.map That's the map with the 2 choices.
Thanks for playing Big Grin.



12-14-2011, 04:50 PM
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Messages In This Thread
RE: Scroobs Castle Remake [Released!] - by bobbo - 12-14-2011, 04:33 PM
RE: Scroobs Castle Remake [Released!] - by flamez3 - 12-14-2011, 04:50 PM
RE: Scroobs Castle Remake [Released!] - by bobbo - 12-14-2011, 05:39 PM
RE: Scroobs Castle Remake [Released!] - by Statyk - 12-27-2011, 12:13 AM
RE: Scroobs Castle Remake [Released!] - by Statyk - 12-27-2011, 03:26 AM



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