void OnStart()
{
AddUseItemCallback("", "key_tower_1", "level_wood_1", "UseKeyOnDoor", true);
AddEntityCollideCallback("", "Player", "friends", "completequest", true);
SetEntityPlayerInteractCallback("", "Locked", true);
AddEntityCollideCallback("", "Player", "friends_1", "micheal", true);
AddTimer("", 5, "wakeUp");
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
}
void wakeUp(string &in asTimer)
{
StartPlayerLookAt("level_wood_1", 11.0f, 11.0f, "");
FadeIn(5); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 16.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}