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'Slime puzzle'
Quotentote Offline
Member

Posts: 118
Threads: 23
Joined: Dec 2011
Reputation: 11
#6
RE: 'Slime puzzle'

it almost works!
i took your
SetPropActiveAndFade("nameofslime", true, 1.0f);

but it faded 'backwards'...it despawns first and then it appears with that fading effect xD

(12-18-2011, 03:53 PM)Dobbydoo Wrote: If you want to make it more fancy you could also add some particle effects, and you should add sounds no matter what. If you want to take it to the extreme you could also make an animation with the acid being poured onto the slime.

ofc i will add a sound but first it has to work ^^ and particles...as i said im REALLY new in scripting/mapping... its the first time i do something like that. i also got some problems with a sound... i created an area where the player is forced to look at...sound works great but i can hear it around the hole map sometimes xD
(This post was last modified: 12-18-2011, 04:05 PM by Quotentote.)
12-18-2011, 04:00 PM
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Messages In This Thread
'Slime puzzle' - by Quotentote - 12-18-2011, 02:37 PM
RE: 'Slime puzzle' - by Dobbydoo - 12-18-2011, 03:07 PM
RE: 'Slime puzzle' - by Quotentote - 12-18-2011, 03:22 PM
RE: 'Slime puzzle' - by flamez3 - 12-18-2011, 03:31 PM
RE: 'Slime puzzle' - by Dobbydoo - 12-18-2011, 03:53 PM
RE: 'Slime puzzle' - by Quotentote - 12-18-2011, 04:00 PM
RE: 'Slime puzzle' - by flamez3 - 12-18-2011, 04:41 PM
RE: 'Slime puzzle' - by Quotentote - 12-18-2011, 05:47 PM



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