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Help,multiple scripts in one map!
SpudroSpadre Offline
Junior Member

Posts: 14
Threads: 4
Joined: Dec 2011
Reputation: 0
#4
RE: Multiple scripts in one map.

(12-21-2011, 09:12 PM)Datguy5 Wrote:
(12-21-2011, 08:21 PM)stokesie95 Wrote: what you need to do is to put it like this



////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "key_1", "door1", "KeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "ScriptArea_1", "Woho", true, 1);

}

void Woho(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("statue's_name", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door1", false, true);
PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

Ohh so does that make the statue appear?Thank you!Now if i only would know how to put multiple scripts into one map Cool


EDIT:Yes it works!Thank you mister.But how do you add a sound when it appears.I was planning to add scream or some sort of wind soundeffect.
Well, I'm really new to this scripting and shit but I guess you could use PlaySoundAtEntity ? Tongue



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Messages In This Thread
Help,multiple scripts in one map! - by Datguy5 - 12-21-2011, 07:00 PM
RE: Multiple scripts in one map. - by stokesie95 - 12-21-2011, 08:21 PM
RE: Multiple scripts in one map. - by Datguy5 - 12-21-2011, 09:12 PM
RE: Multiple scripts in one map. - by SpudroSpadre - 12-23-2011, 10:55 AM
RE: Multiple scripts in one map. - by Datguy5 - 12-23-2011, 11:00 AM
RE: Multiple scripts in one map. - by stokesie95 - 12-29-2011, 07:47 PM
RE: Multiple scripts in one map. - by Datguy5 - 12-31-2011, 12:18 AM
RE: Multiple scripts in one map. - by stokesie95 - 12-31-2011, 11:43 AM
RE: Multiple scripts in one map. - by Datguy5 - 01-01-2012, 05:32 PM



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