Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
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RE: How to: Apply a New "Lantern"
I'm not sure if the MFP lantern needs any special treatment considering AMFP has a new model import system. They're working on a patch for Amnesia and its editors to make converting the models easier, but for now, yes, you should have all the necessary files including the .msh in there. I'm not sure how the thing works in accordance to TDD though. And oil drainage can be found in the game.cfg in the "<Player_Lantern" subsection. Set the LowerOilSpeed = "0" to make it infinite.
(This post was last modified: 01-28-2014, 07:48 PM by Statyk.)
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01-28-2014, 07:47 PM |
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