Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to: Apply a New "Lantern"
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#16
RE: How to: Apply a New "Lantern"

I'm not sure if the MFP lantern needs any special treatment considering AMFP has a new model import system. They're working on a patch for Amnesia and its editors to make converting the models easier, but for now, yes, you should have all the necessary files including the .msh in there. I'm not sure how the thing works in accordance to TDD though. And oil drainage can be found in the game.cfg in the "<Player_Lantern" subsection. Set the LowerOilSpeed = "0" to make it infinite.
(This post was last modified: 01-28-2014, 07:48 PM by Statyk.)
01-28-2014, 07:47 PM
Find


Messages In This Thread
How to: Apply a New "Lantern" - by Statyk - 01-06-2012, 04:00 AM
RE: How to: Apply a New "Lantern" - by flamez3 - 01-07-2012, 04:13 PM
RE: How to: Apply a New "Lantern" - by Statyk - 01-07-2012, 09:04 PM
RE: How to: Apply a New "Lantern" - by Statyk - 01-09-2012, 12:41 AM
RE: How to: Apply a New "Lantern" - by BlueFury - 01-08-2012, 11:42 PM
RE: How to: Apply a New "Lantern" - by Statyk - 01-28-2014, 07:47 PM
RE: How to: Apply a New "Lantern" - by Statyk - 01-29-2014, 06:51 AM
RE: How to: Apply a New "Lantern" - by Acies - 01-29-2014, 02:59 PM
RE: How to: Apply a New "Lantern" - by Catalyst - 04-05-2015, 10:28 AM



Users browsing this thread: 1 Guest(s)