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Secret Doors?
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#2
RE: Secret Doors?

Quote:SetMoveObjectState(string& asName, float afState);


Moves an object to a certain state.
asName - internal name
afState - state of the object, 0 = closed, 1 = open, values inbetween are valid too!
Taken from http://wiki.frictionalgames.com/hpl2/amn...ons#player

Here's how I would script it:

Quote:void OnStart()
{
SetEntityConnectionStateChangeCallback("lever1", "secretdoor");

}

void secretdoor(string &in asEntity, int alState)
{
if (alState == -1)
{
SetMoveObjectState("name_of_wall", 1);
}
}

(This post was last modified: 01-11-2012, 07:20 AM by flamez3.)
01-11-2012, 07:17 AM
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Messages In This Thread
Secret Doors? - by Tripication - 01-11-2012, 07:14 AM
RE: Secret Doors? - by flamez3 - 01-11-2012, 07:17 AM
RE: Secret Doors? - by Tripication - 01-11-2012, 07:40 AM
RE: Secret Doors? - by flamez3 - 01-11-2012, 07:48 AM
RE: Secret Doors? - by Tripication - 01-11-2012, 07:57 AM
RE: Secret Doors? - by Damascus - 03-06-2012, 04:31 AM
RE: Secret Doors? - by Cranky Old Man - 04-04-2012, 11:33 AM
RE: Secret Doors? - by SilentStriker - 04-04-2012, 09:41 PM
RE: Secret Doors? - by Cranky Old Man - 04-05-2012, 12:28 AM
RE: Secret Doors? - by SilentStriker - 04-05-2012, 07:42 AM
RE: Secret Doors? - by Cranky Old Man - 04-05-2012, 09:05 AM
RE: Secret Doors? - by SilentStriker - 04-05-2012, 09:27 AM



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