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Script Help Need help to make a lever puzzle
Shadowfied Offline
Senior Member

Posts: 261
Threads: 34
Joined: Jul 2010
Reputation: 5
#5
RE: Need help to make a lever puzzle

Gonna try it now. Will tell you what happens.

Edit: Doesn't work. =(

The game crashes giving me this error:
[Image: lcMU1l.jpg]

I copied your script exactly, making sure to name the levers accordingly, and put out a door just to follow your script.
Spoiler below!

void OnStart();
{
SetEntityConnectionStateChangeCallback("LEVER1", "lever1func"); //levercallback
SetEntityConnectionStateChangeCallback("LEVER2", "lever2func"); //levercallback
SetEntityConnectionStateChangeCallback("LEVER3", "lever3func"); //levercallback
SetEntityConnectionStateChangeCallback("LEVER4", "lever4func"); //levercallback

SetLocalVarInt("lever1bank", 0); //'dem banks!
SetLocalVarInt("lever2bank", 0); //'dem banks!
SetLocalVarInt("lever3bank", 0); //'dem banks!
SetLocalVarInt("lever4bank", 0); //'dem banks!
}


/////////////////////////////////////////////////////////


void lever1func(string &in asEntity, int alState)
{
if(alState == 1)
{
SetLeverStuckState("LEVER1", 1, true); //sets it stuck
SetLocalVarInt("lever1bank", 1); //add dat cash munay
CheckFunction(); //follows function at the bottom, which activates the completed puzzle
}
if(alState == -1)
{
SetLeverStuckState("LEVER1", -1, true);
SetLocalVarInt("lever1bank", 0);
}
}

//////////////////////////////////////////////////////////////////////

void lever2func(string &in asEntity, int alState)
{
if(alState == 1)
{
SetLeverStuckState("LEVER2", 1, true);
SetLocalVarInt("lever2bank", 1);
CheckFunction();
}
if(alState == -1)
{
SetLeverStuckState("LEVER2", -1, true);
SetLocalVarInt("lever2bank", 0);
}
}

//////////////////////////////////////////////////////////////////////

void lever3func(string &in asEntity, int alState) //follows a different "if" statement, making it opposite from the rest or... Down rather than Up.
{
if(alState == 1)
{
SetLeverStuckState("LEVER3", 1, true);
SetLocalVarInt("lever3bank", 0);
}
if(alState == -1)
{
SetLeverStuckState("LEVER3", -1, true);
SetLocalVarInt("lever3bank", 1);
CheckFunction();
}
}

//////////////////////////////////////////////////////////////////////

void lever4func(string &in asEntity, int alState)
{
if(alState == 1)
{
SetLeverStuckState("LEVER4", 1, true);
SetLocalVarInt("lever4bank", 1);
CheckFunction();
}
if(alState == -1)
{
SetLeverStuckState("LEVER4", -1, true);
SetLocalVarInt("lever4bank", 0);
}
}

//////////////////////////

void CheckFunction() //custom function called each time a lever is correctly in place. when all are in place, the function continues.
{
if(GetLocalVarInt("lever1bank") == 1 && GetLocalVarInt("lever2bank") == 1 && GetLocalVarInt("lever3bank") == 1 && GetLocalVarInt("lever4bank") == 1)
{
GiveSanityBoost();
SetSwingDoorLocked("LEVERDOOR", false, true);
}
}


I have no idea how to fix this as I'm unfamiliar with this type of scripting.

Any ideas?


Current - Castle Darkuan
Other - F*cked Map
(This post was last modified: 01-15-2012, 10:43 AM by Shadowfied.)
01-15-2012, 10:31 AM
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Messages In This Thread
Need help to make a lever puzzle - by Shadowfied - 01-14-2012, 11:55 AM
RE: Need help to make a lever puzzle - by Statyk - 01-14-2012, 06:21 PM
RE: Need help to make a lever puzzle - by Statyk - 01-14-2012, 07:39 PM
RE: Need help to make a lever puzzle - by Shadowfied - 01-15-2012, 10:31 AM
RE: Need help to make a lever puzzle - by flamez3 - 01-15-2012, 10:54 AM
RE: Need help to make a lever puzzle - by Statyk - 01-15-2012, 03:13 PM
RE: Need help to make a lever puzzle - by Inurias - 01-16-2012, 09:11 PM



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