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Script to add message to a locked swing door
SilentStriker Offline
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Posts: 950
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#4
RE: Script to add message to a locked swing door

(02-04-2012, 12:58 PM)Ninami Wrote: Yeah I did this recently:

SetEntityPlayerInteractCallback("Door_1", "LockedDoor", false);
void LockedDoor(string &in asEntity)    {        if(GetSwingDoorLocked("Door_1") == true)        {            SetMessage("Messages", "DoorLocked", 2);        }    }


But it wont work, it doesn't show any message, I think something else is wrong.
Have you named the door Door_1 and checked so everything is correct?



02-04-2012, 01:00 PM
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RE: Script to add message to a locked swing door - by SilentStriker - 02-04-2012, 01:00 PM



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