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FCM: "Nearsight" (Thread update: 7/21/12)
Statyk Offline
Schrödinger's Mod

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#56
RE: FCM: "Nearsight" (Thread update: 6/9/12)

(06-10-2012, 12:27 PM)kartanonperuna Wrote: But wait a minute.Wasnt farsight supposed to be the "lantern"?
It was, but it wasn't realistic so I chose something else. It was fun but ultimately took away from the immersion. It would have players constantly checking their inventory to check to see how much Farsight they have regenerated and was a bit of a pain in the ass. This makes for a darker atmosphere as well as making it more believable. The cellphone will also serve more purpose than just the lightsource. =]
06-10-2012, 03:55 PM
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Messages In This Thread
RE: * Side-Project: "Nearsight" * - by triadtimes - 02-07-2012, 03:50 AM
RE: * Side-Project: "Nearsight" * - by Statyk - 02-09-2012, 03:44 AM
RE: FCM: "Nearsight" (Revived) - by plutomaniac - 05-18-2012, 09:08 PM
RE: FCM: "Nearsight" (Revived) - by Statyk - 05-18-2012, 10:55 PM
RE: FCM: "Nearsight" (Revived) - by Statyk - 05-20-2012, 07:31 PM
RE: FCM: "Nearsight" (Revived) - by Mine Turtle - 06-04-2012, 12:16 PM
RE: FCM: "Nearsight" (Thread update: 6/9/12) - by Statyk - 06-10-2012, 03:55 PM



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