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[RELEASE][FIXED]Deterioration - Total Conversion
Alex Ros Offline
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RE: [RELEASE][FIXED]Deterioration - Total Conversion

While replaying a Machine for Pigs for a second time and calmly looking around and giving attention to all of the level design details at one moment I realized one thing. I realized that if the Deterioration could be a bit more expanded in terms of how long it takes to playthrough; and if also it could introduce new models and textures it could a beat a Machine for Pigs easily. Both the Deterioration and a Machine for Pigs are focused on storyline, characters and atmosphere; and in strict comparison the Deterioration wins objectively. It just lacks of a Machine for Pigs polished next-gen assets, it looses to a Machine for Pigs just visually, no more. Because your story, dear StreetBoat, is truly intriguing, truly well developed, non-predictable as a Machine for Pigs and as a result it's just deeper, ambiguous, not so straight forward moralisticas a Machine for Pigs.
(This post was last modified: 09-17-2013, 11:02 PM by Alex Ros.)
09-17-2013, 03:50 AM
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RE: [RELEASE][FIXED]Deterioration - Total Conversion - by Alex Ros - 09-17-2013, 03:50 AM



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