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Amnesia in Kotakus 12 Best Games on PC
Googolplex Offline
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#41
RE: Amnesia in Kotakus 12 Best Games on PC

(02-12-2012, 05:36 PM)Arvuti Wrote: This, 4096 is just unneeded for a game. 2048x2048 is really the highest that a world texture should go to. And still, even if you're texture is 4096x4096 it's still going to look like crap without normal, specular, parallax maps etc.


You think I don't make normal and specular maps? Big Grin

Lol, you really should take a glance how these textures look ingame.

And it doesn't slow down performance to an unplayable level. Actual graphics cards are able to handle that.

Also there would be used mip-maps for scaling a smaller texture in distance.


See also this here, this is my announced mod:


http://www.neoseeker.com/news/15503-penu...n-the-way/



Battlefield 3 never has detailed textures than this one:



http://i.neoseeker.com/n/3/penumbra_ep1_googolplex.jpg













































(This post was last modified: 02-12-2012, 05:54 PM by Googolplex.)
02-12-2012, 05:44 PM
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RE: Amnesia in Kotakus 12 Best Games on PC - by Googolplex - 02-12-2012, 05:44 PM



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