Stepper321
Senior Member
Posts: 263
Threads: 26
Joined: Nov 2011
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RE: Flying Jesus Help?
theres no; void name(syntax)
I see you tried to make a callback when something happens, but nothing happends cause there are no callbacks WHERE something happens. You will need to create the callback func when start or enter the map, i recommend OnEnter, it doens't get problem the most.
Here is your fixed script. Quote:////////////////////////////
// Run first time starting map
void OnStart()
{
}
////////////////////////////
// Run when entering map
void OnEnter()
{
AddEntityCollideCallback("Player", "FlyingJesus", "HolyJesus", true, 1)
AddEntityCollideCallback("Jesus", "FlyingJesus", "Sound", true, 1)
AddUseItemCallback("", "Storage Room Key", "Kolmonen", "UsedKeyOnDoor", true);
}
////////////////////////////
// Key to first door
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Kolmonen", false, true);
PlaySoundAtEntity("", "unlock_door", "Kolmonen", 0, false);
RemoveItem("Storage Room Key");
}
///////////////////////////
// Teleporting Naked Guy
void HolyJesusJesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus", true)
AddPropForce("Jesus", 0, 0, 30000, "World")
}
void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
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(This post was last modified: 03-10-2012, 12:12 PM by Stepper321.)
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03-10-2012, 12:09 PM |
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