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Script Help Two doors, one key?
KamenRiderSun Offline
Junior Member

Posts: 5
Threads: 2
Joined: Mar 2012
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#3
RE: Two doors, one key?

Thanks, I'll change the callback names. I'm guessing there isn't a work-around way of having the key still be destroyed when used? I hoped to use that as a way of cutting the other route off, but I suppose I can either lock the door behind the player, or just get rid of the key altogether.

03-27-2012, 12:04 AM
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Messages In This Thread
Two doors, one key? - by KamenRiderSun - 03-26-2012, 10:47 PM
RE: Two doors, one key? - by Your Computer - 03-26-2012, 11:07 PM
RE: Two doors, one key? - by KamenRiderSun - 03-27-2012, 12:04 AM
RE: Two doors, one key? - by Your Computer - 03-27-2012, 12:17 AM
RE: Two doors, one key? - by KamenRiderSun - 03-27-2012, 12:23 AM



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