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Resetting level upon death
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
Reputation: 29
#3
RE: Resetting level upon death

I didn't because I don't know what to put under it to make the map reset.

Callback syntax: void MyFunc(string &in asName, int alCount)


Count is 0 on the first checkpoint load!


I see this on the scripts page but don't know what I'm supposed to actually put there.

CheckPoint ("", "PlayerStartArea_1", "reset", "DeathHint", "run");

void reset("?????", 0)
{
?????
}

(This post was last modified: 03-28-2012, 04:32 AM by Damascus.)
03-28-2012, 04:28 AM
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Messages In This Thread
Resetting level upon death - by Damascus - 03-28-2012, 03:40 AM
RE: Resetting level upon death - by Your Computer - 03-28-2012, 04:24 AM
RE: Resetting level upon death - by Damascus - 03-28-2012, 04:28 AM
RE: Resetting level upon death - by Your Computer - 03-28-2012, 04:30 AM
RE: Resetting level upon death - by Damascus - 03-28-2012, 04:40 AM
RE: Resetting level upon death - by Damascus - 03-31-2012, 08:56 PM



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