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Script Help destroying key after use?
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#5
RE: destroying key after use?

Only add "GiveSanityBoostSmall();" if you want unlocking the door to feel like some sort of task has been completed. Otherwise, just adding the sound will let them realize they unlocked the door. Sometimes, I just feel that adding GiveSanityBoostSmall(); makes it seem like progress has been made, and unlocking each door isn't always a step in the right direction -evil face-

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

03-31-2012, 05:25 PM
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Messages In This Thread
destroying key after use? - by zombiehacker595 - 03-31-2012, 01:41 PM
RE: destroying key after use? - by RedMser - 03-31-2012, 01:52 PM
RE: destroying key after use? - by Xanthos - 03-31-2012, 03:38 PM
RE: destroying key after use? - by JetlinerX - 03-31-2012, 05:25 PM



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