stonecutter
Member
Posts: 140
Threads: 17
Joined: Feb 2011
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4
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RE: Working combat system !
Yeah a reloading system could be possible !
if the Bulletcounter hits 15
you will replace one stack of bullets <<< thats like it works now !
Just add :
- Lantern deactivate
- reloading sound
- AddTimer("",5secs,"ReloadFinished)
- Remove Lantern
void ReloadFinished(){
- Give Lantern
- Lantern active
}
then i think you will be again able to shoot the next 15 bullets . But i think within this 5 seconds we have to remove the lantern(weapon) from the inventory , so that the play cant aktivate the lanterin within this 5 seconds. I will try this out after i come home from university and work
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04-04-2012, 11:51 AM |
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