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Script Help Messed up TIMERS!
Xanthos Offline
Senior Member

Posts: 318
Threads: 9
Joined: Mar 2012
Reputation: 8
#2
RE: Messed up TIMERS!

Er, I can't help you I use my timers like so...
---

void Lights(string &in asParent, string &in asChild, int alState)
{

StartPlayerLookAt("AreaLook01", 10, 100, "");
AddTimer("1", 3, "IntroTimer");
AddTimer("2", 4.5f, "IntroTimer");
}

void IntroTimer(string &in asTimer)
{
if(asTimer == "1"){
PlayGuiSound("player_cough.snt", 0.7f);
StopPlayerLookAt();
}
else if(asTimer == "2"){
FadePlayerRollTo(85, 1, 1);
}

}

04-02-2012, 11:40 PM
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Messages In This Thread
Messed up TIMERS! - by willsage - 04-02-2012, 11:34 PM
RE: Messed up TIMERS! - by Xanthos - 04-02-2012, 11:40 PM
RE: Messed up TIMERS! - by Your Computer - 04-02-2012, 11:53 PM
RE: Messed up TIMERS! - by willsage - 04-03-2012, 12:20 AM
RE: Messed up TIMERS! - by Your Computer - 04-03-2012, 01:16 AM
RE: Messed up TIMERS! - by Obliviator27 - 04-03-2012, 05:33 AM
RE: Messed up TIMERS! - by willsage - 04-03-2012, 09:04 PM



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