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IT WORKS! yay
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#13
RE: Player Respawn on other map

(04-11-2012, 03:29 PM)jessehmusic Wrote: After the death i spawn at the area then "Daniel keeps looking on the ground" , wtf? here is script

void OnStart()
{
CheckPoint ("", "playerstart_1", "ChangeMap", "Message", "Death");

}


void ChangeMap(string &in asName, int alCount)
{
ChangeMap("Map3.map", "PlayerStartArea_1", "", "");
}
.
void ChangeMap(string &in asName, int alCount)

Change the name of your function to something else, I do not think it can be named ChangeMap.

04-11-2012, 03:36 PM
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Messages In This Thread
IT WORKS! yay - by jessehmusic - 04-11-2012, 02:29 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 02:48 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 02:54 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:03 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:24 PM
RE: Player Respawn on other map - by Stepper321 - 04-11-2012, 02:48 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:36 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:42 PM
RE: Player Respawn on other map - by Mackiiboy - 04-11-2012, 03:51 PM
RE: Player Respawn on other map - by DRedshot - 04-11-2012, 03:50 PM



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