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Amnesia : The Doomed Mansion DEMO!
Nickshrike Offline
Junior Member

Posts: 30
Threads: 1
Joined: Mar 2012
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#17
RE: Amnesia : The Doomed Mansion DEMO!

(04-12-2012, 07:16 PM)Cranky Old Man Wrote:
(04-12-2012, 06:30 PM)jessehmusic Wrote:
(04-12-2012, 01:34 PM)Cranky Old Man Wrote:
(04-12-2012, 11:00 AM)jessehmusic Wrote: no way i dont like Pewdiepie at all -.-
I don't believe you - the mansion is owned by Martin.
Why would Martin has something to do with PiewDiePie
Martin is PDPs name for the naked corpse. Every time somebody mentions Martin, he goes "Martin! How nice to meet you!" in Swedish. It's as unlikely as you picking Stephano as the owner, and add to that that the first scare is a flying Jesus barrel, and that you can find the arabian statue in the first room, it's just impossible that you managed to build a PDP map without wanting to.
Martin isn't exactly an unpopular name, I know people called Martin, does that make them related to Pewdiepie?

I don't think it's necessarily automatically a bad map even if a map is made for Pewdiepie (even though the majority of maps made for Pewdiepie do suck).

I'll give this game a go and give my opinion on it but I don't really think an unfinished custom story should be released.

EDIT:

Ok, I played the first part, the map could do with a ton of improvement, I have listed some suggestions and notes below.

Spoiler below!

Might want some proof reading on all your notes and stuff, i'd be happy to that if you wanted.
It's coming off as a joke map, is that what you want?
I expected first monster to poof because of the way the custom story seemed, can't be a good thing.
Wouldn't hurt to add some proper paths for the monsters so they don't get stuck.
Everything was a bit symmetrical at times, jars wouldn't be lined up completely neatly in real life.
I think to progress I had to press all these buttons right? One of the drawers wouldn't open for some reason, I assume a button was in one of them?
Try adding something a bit more unique to your map, jump scares are hated by many but there are people who can use them and still have a serious map, just don't overdo it. If you wanna make jump scares and a joke map and all, try and do something nobody has done before, add some new models in to the game, chuck a theme into the game, just make it different so it stands out.
After checking your scripting I found it is a little sloppy, try adding some comments to show what a particular bit of code does and name some of your variables and objects and all a little better, if you come back in a month time and want to edit a particular bit of code you probably wont know what bit to edit.


I'll add some more suggestions as I continue through the map.
(This post was last modified: 04-13-2012, 08:15 AM by Nickshrike.)
04-12-2012, 08:37 PM
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Messages In This Thread
RE: Amnesia : The Doomed Mansion DEMO! - by Kaizy - 04-12-2012, 06:56 AM
RE: Amnesia : The Doomed Mansion DEMO! - by Nickshrike - 04-12-2012, 08:37 PM
RE: Amnesia : The Doomed Mansion DEMO! - by Kaizy - 04-12-2012, 10:31 PM
RE: Amnesia : The Doomed Mansion DEMO! - by Zipi - 04-12-2012, 06:25 PM



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