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Scipt Which activates a sound when you pickup a note HELP not working
meneadeszz Offline
Junior Member

Posts: 20
Threads: 9
Joined: Apr 2012
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#1
Scipt Which activates a sound when you pickup a note HELP not working

hello.

i would like to have a script when you pickup an item music or a sounds starts playing.

im thinking something like this

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

SetEntityPlayerInteractCallback("Letterone", "PickUpNote1", false);

asName - internal name
asCallback - function to call
abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity



void MyFunc(string &in asEntity)


void PickUpNote1(string &in asEntity)
{
PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);

Could somebody help me i don't see a problem i don't see a erro when i start the story but when i pick up Letterone.
The soundsdoesn't start
04-18-2012, 04:40 PM
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Scipt Which activates a sound when you pickup a note HELP not working - by meneadeszz - 04-18-2012, 04:40 PM



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