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Texture, Model & Animation Help Importing Rigged Models into Amnesia?
Ultimegastriker Offline
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Posts: 93
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Joined: Feb 2012
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#2
RE: Importing Rigged Models into Amnesia?

First you have to select the Skeleton (don't forget the Assign), then you have to do:
-save this file as .fbx
-then import this .fbx in maya and give your object a texture
-after that you can animate your textured Object
- then you export this with the OpenColladaexporter (.dae)
- Open the model Editor (from Amnesia) and klick on "import mesh"
- select your .dae file and save it as an .ent file
-Finally put this into a folder (with textures and the other files) and put it into:
amnesia -> redist -> entities
-Then you can select your model in your level editor

Attention: The object must be fully textured otherwise your editor is crashing constantly

(dont forget the UVing for your coordination's of your texture for your object)

If you didnt understand what i mean, search a object animation tutorial.
There is all in small steps declared.

On my YT Channel you can find all Storys from here.
(This post was last modified: 05-05-2012, 04:40 AM by Ultimegastriker.)
05-05-2012, 04:36 AM
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RE: Importing Rigged Models into Amnesia? - by Ultimegastriker - 05-05-2012, 04:36 AM



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